Zones
About the optional zones, where to find them, sprinter chance, types of zombies.
What are zones?
Danger zones offer a challenge to experienced players and are optional.
Where do I find zones?
- Open the map and look for coloured rectangles
- Hover over the rectangle for a description
How do I know I'm in a zone?
A message will appear stating "Entering Zone".
Zone Loot
Special zombies you kill in dangerous zones have a chance of dropping Money Bundle (100) in their corpse inventory. The chance depends on zone difficulty, between 50 - 99%.
Killing zombies in zones also has a chance to drop loot caches. Hover over a zone on the map to see the types of caches available.
For a full list of the contents of each cache and the chance to get each item, please refer to "zone caches explained" in the #knowledge-archive on Discord.
Zone Events
Waves of zombies, boss bounties, Devourer frenzies and more. Beat the timer for a Bronze, Silver or Gold chest.
Sprinters
Sprinters only appear in zones, hover over a zone on the map to see the chance of encountering them.
| Amount | Percentage |
|---|---|
| Rare | < 10% |
| Few | 10 β 25% |
| Frequent | 25 β 50% |
| Many | > 50% |
| All | 100% |
Special Zombies
Hover over a zone on the map to see a list of which special zombies appear there.
π Undead (DotD Custom)
If you see a cast bar over one of these, knock it down and the cast is cancelled.

Berserker (purple)

Kill it near other zombies and 1-2 of them start sprinting, permanently. Clear the area before you kill it.
| Health | x3 Normal (~450 HP) |
| Triggers | On Death |
| Cast Time | 3.0s |
| Frenzies | 1-2 Nearby Dead |
| Within | 5 Tiles |
| They Become | Sprinters, Permanently |
| Indoors | Can Spawn |
| Sightings | ~2.5% Of The Dead |
Amplifier (blue)

Doubles the health of everything around it when you get close.
| Health | x5 Normal (~750 HP) |
| Triggers | Survivor Within 15 Tiles |
| Cast Time | 3.0s |
| Effect | Doubles Zombie HP Within 8 Tiles |
| Indoors | Can Spawn |
| Sightings | ~2.5% Of The Dead |
Devourer (green)

Eats corpses to grow tougher, one that's been left alone is a much worse fight.
| Health | x1 Normal (~150 HP) |
| Triggers | Corpse Within 3 Tiles |
| Cast Time | 2.0s |
| Grows To | x5 Normal (~750 HP) |
| Corpses | Consumed |
| Indoors | Can Spawn |
| Sightings | ~2.5% Of The Dead |
π Mutants

Puker

- Vomits toward a targeted player every 30 seconds. The spray can hit multiple players, but it can be dodged.
- Vomit left on the ground attracts nearby zombies.
- Players hit by the vomit become Puked, causing zombies to follow them for up to 3 in-game hours (15 IRL minutes).
- Wash your body to remove the effect early. (Make sure you wash your body. Not clothing)
Husk

- Takes reduced damage from firearms, except headshots.
- When it spots a player and begins closing in, it raises its arms to protect its head.
- Melee attacks are unaffected by this protection.
Skitter

- Always spawns as a crawler.
- Once it spots a player, it rushes toward them at extremely high speed.
- Attacks faster than vanilla crawlers.
Leaper

- Always spawns as a sprinter.
- Leaps toward a targeted player every 10 seconds. A successful hit knocks the player down, but the leap can be dodged.
- Can jump over fences and through windows much faster than ordinary zombies.
Wrecker

- Charges in a straight line toward a targeted player every 10 seconds, damaging and knocking down anyone caught in its path.
- If it hits an impassable object, it crashes and falls to the ground.
- If the object can be destroyed by zombies, the impact will break it.
Weeper

- Always spawns as a sprinter.
- Has extremely poor sight and hearing.
- Always spawns sitting in a Dormant state.
- While Dormant, it cries and causes nearby players to gain Panic. The closer you are, the stronger the effect.
- While Dormant, it takes no damage from player attacks.
- Once it detects a player or is attacked, it wakes up and becomes aggressive.
- Immune to critical hits and knockdowns.
Workshop link for The Mutants: https://steamcommunity.com/workshop/filedetails/?id=3796669056
π Volatiles

At 00:00, Volatiles emerge and begin hunting throughout the night in designated zones (hover over a zone on the map, to see if Volatiles are mentioned). At 06:00, they return to their dark nests and go back to sleep.
Volatiles are faster, stronger, and far more dangerous than ordinary zombies. When they spot a player, they will sprint after them and attack at close range.
UV protection
Active purple UV lights can be used against Volatiles.
When a Volatile approaches a UV light, it will stop attacking, react in pain, and try to move away from the illuminated area.
UV light does not kill Volatiles. It only forces them back, creating a temporary safe zone.
Midnight scream
Although volatiles only appear in certain zones, the midnight scream alert plays globally.
If you prefer to not hear this, do the following:
- Press Esc
- Select Options, click the Audio tab, then the Advanced Audio button.
- Search for BPV_Scream01 and BPV_Scream02 and mute them.
It may be best to unmute these sounds for warnings.
Workshop link for Blackout Predators: https://steamcommunity.com/sharedfiles/filedetails/?id=3766513120
π Silent Hill Monsters

Bubble Head Nurse

Closer

Double Head

Insane Cancer

Lying Figure

Mannequin

Numb Body

Nurse

Pendulum

Pyramid Head

Scraper

Workshop link for Silent Hill Monsters: https://steamcommunity.com/sharedfiles/filedetails/?id=3821752171





