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Zones

From Dawn of the Dead Wiki

About the optional zones, where to find them, sprinter chance, types of zombies.

What are zones?

Danger zones offer a challenge to experienced players and are optional.

Where do I find zones?

  1. Open the map and look for coloured rectangles
  2. Hover over the rectangle for a description

How do I know I'm in a zone?

A message will appear stating "Entering Zone".

Zone Loot

Special zombies you kill in dangerous zones have a chance of dropping Money Bundle (100) in their corpse inventory. The chance depends on zone difficulty, between 50 - 99%.

Killing zombies in zones also has a chance to drop loot caches. Hover over a zone on the map to see the types of caches available.

For a full list of the contents of each cache and the chance to get each item, please refer to "zone caches explained" in the #knowledge-archive on Discord.

Zone Events

Waves of zombies, boss bounties, Devourer frenzies and more. Beat the timer for a Bronze, Silver or Gold chest.

Sprinters

Sprinters only appear in zones, hover over a zone on the map to see the chance of encountering them.

Amount Percentage
Rare < 10%
Few 10 – 25%
Frequent 25 – 50%
Many > 50%
All 100%

Special Zombies

Hover over a zone on the map to see a list of which special zombies appear there.


πŸ”˜ Undead (DotD Custom)


If you see a cast bar over one of these, knock it down and the cast is cancelled.

100%
100%

Berserker (purple)

Kill it near other zombies and 1-2 of them start sprinting, permanently. Clear the area before you kill it.

Health x3 Normal (~450 HP)
Triggers On Death
Cast Time 3.0s
Frenzies 1-2 Nearby Dead
Within 5 Tiles
They Become Sprinters, Permanently
Indoors Can Spawn
Sightings ~2.5% Of The Dead

Amplifier (blue)

Doubles the health of everything around it when you get close.

Health x5 Normal (~750 HP)
Triggers Survivor Within 15 Tiles
Cast Time 3.0s
Effect Doubles Zombie HP Within 8 Tiles
Indoors Can Spawn
Sightings ~2.5% Of The Dead

Devourer (green)

Eats corpses to grow tougher, one that's been left alone is a much worse fight.

Health x1 Normal (~150 HP)
Triggers Corpse Within 3 Tiles
Cast Time 2.0s
Grows To x5 Normal (~750 HP)
Corpses Consumed
Indoors Can Spawn
Sightings ~2.5% Of The Dead

Screamer (red)

Screams and pulls the horde onto you, a dark red one is recharging.

Health x2 Normal (~300 HP)
Triggers Survivor Within 10 Tiles
Cast Time 5.0s
Draws Zombies From 60 Tiles
Indoors Never Spawns
Sightings ~2.5% Of The Dead

Boss (gold)

All of the above, with eight times the health (very low spawn chance)

Health x8 Normal (~1,200 HP)
Uses A Skill Every 15.0s
Cast Time 3.0s
Frenzies 1-2 Sprinters
Buff 6 Tiles
Devour 4 Tiles
Indoors Never Spawns
Sightings 1% Of The Dead

πŸ”˜ Mutants


100%
100%

Puker

  • Vomits toward a targeted player every 30 seconds. The spray can hit multiple players, but it can be dodged.
  • Vomit left on the ground attracts nearby zombies.
  • Players hit by the vomit become Puked, causing zombies to follow them for up to 3 in-game hours (15 IRL minutes).
  • Wash your body to remove the effect early. (Make sure you wash your body. Not clothing)

Husk

  • Takes reduced damage from firearms, except headshots.
  • When it spots a player and begins closing in, it raises its arms to protect its head.
  • Melee attacks are unaffected by this protection.

Skitter

  • Always spawns as a crawler.
  • Once it spots a player, it rushes toward them at extremely high speed.
  • Attacks faster than vanilla crawlers.

Leaper

  • Always spawns as a sprinter.
  • Leaps toward a targeted player every 10 seconds. A successful hit knocks the player down, but the leap can be dodged.
  • Can jump over fences and through windows much faster than ordinary zombies.

Wrecker

  • Charges in a straight line toward a targeted player every 10 seconds, damaging and knocking down anyone caught in its path.
  • If it hits an impassable object, it crashes and falls to the ground.
  • If the object can be destroyed by zombies, the impact will break it.

Weeper

  • Always spawns as a sprinter.
  • Has extremely poor sight and hearing.
  • Always spawns sitting in a Dormant state.
  • While Dormant, it cries and causes nearby players to gain Panic. The closer you are, the stronger the effect.
  • While Dormant, it takes no damage from player attacks.
  • Once it detects a player or is attacked, it wakes up and becomes aggressive.
  • Immune to critical hits and knockdowns.

Workshop link for The Mutants: https://steamcommunity.com/workshop/filedetails/?id=3796669056


πŸ”˜ Volatiles


100%
100%

At 00:00, Volatiles emerge and begin hunting throughout the night in designated zones (hover over a zone on the map, to see if Volatiles are mentioned). At 06:00, they return to their dark nests and go back to sleep.

Volatiles are faster, stronger, and far more dangerous than ordinary zombies. When they spot a player, they will sprint after them and attack at close range.

UV protection

Active purple UV lights can be used against Volatiles.

When a Volatile approaches a UV light, it will stop attacking, react in pain, and try to move away from the illuminated area.

UV light does not kill Volatiles. It only forces them back, creating a temporary safe zone.

Midnight scream

Although volatiles only appear in certain zones, the midnight scream alert plays globally.

If you prefer to not hear this, do the following:

  1. Press Esc
  2. Select Options, click the Audio tab, then the Advanced Audio button.
  3. Search for BPV_Scream01 and BPV_Scream02 and mute them.
Entering a volatile zone?

It may be best to unmute these sounds for warnings.

Workshop link for Blackout Predators: https://steamcommunity.com/sharedfiles/filedetails/?id=3766513120


πŸ”˜ Silent Hill Monsters


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100%

Abstract Daddy

Slams down on you and can grab you and hold you for a moment.

Bubble Head Nurse

Attacks with quick, close-range strikes. It alternates between two attacks, both requiring it to get close to its target.

Closer

Tall with huge arms. Slow moving, it clubs you, thrusts a bone blade out of an arm that throws you down, and swings both arms round when you stand at its side.

Creeper

Big cockroaches that scuttle after you and bite your feet.

Double Head

A dog with its head split in two: fast, in packs. It howls when it notices you, lunges from a distance and bites.

Insane Cancer

Huge and fat: slow moving, it swings its clawed arms and throws itself on you, which knocks you down. Some sit asleep until you come near.

Lying Figure

A twisted humanoid that can crawl along the ground. When standing, it attacks nearby targets with a quick, forward-facing strike.

Mannequin

Stands still like a shop mannequin (some lie on the floor) until you come near, then walks after you and swings its legs at you.

Numb Body

A small pale body on two legs: it waddles at you in groups, rams you with its head and leaps at you.

Nurse

A hunched nurse with a steel pipe, panting all the time: she limps at you, swings the pipe and jabs it forward, which hurts more.

Pendulum

Two half bodies on a ring with bladed stilts: it floats at you spinning, with a constant grinding noise, and its spinning blades cut you.

Pyramid Head

Wielding a massive blade, it attacks at close range with two alternating strikes, one relatively quick and the other much slower. Both deal devastating damage to anything within reach.

Scraper

A hooded man in a butcher's smock with a bladed tonfa in each hand: he scrapes the blades together when he notices you, then runs at you and slashes; his long thrust hurts most.

Slurper

A man on all fours with a long snout. It crawls at you, strikes with its club-like arms and knocks you off your feet.

Twins

Its quicker attack deals moderate damage, while its slower, heavier attack deals greater damage and knocks you off your feet.

Workshop link for Silent Hill Monsters: https://steamcommunity.com/sharedfiles/filedetails/?id=3821752171