Safehouses
About claiming safehouses, claim duration, extending safezone, managing permissions, blocking zombie spawns.
Please familiarise yourself with the #rules on Discord regarding safehouse claims.
π Claiming a safehouse
Right click on the ground of the house and select Claim Safehouse.
- Make sure any zombies or corpses are removed from the building.
- Move any claimed car parked next to the building.
- You may need to leave any safehouses you're invited to, you can be re-invited later.
- Only residential buildings can be claimed.
There might be a mismatch in the way the map was zoned. You can still turn it into a custom safezone using the Safehouse Planner.
Safehouse Planner
- Press the β button.
- Click Admin Services.
- Use the Safehouse Planner.
Extending a safehouse zone
You can extend an existing safehouse, using the Safehouse Planner. Start from the corner of your existing safehouse when dragging out the area.
Building a custom safehouse
You can build your own house and claim it using the Safehouse Planner. See the the #rules on Discord for limitations.
Check the Building guide for some tips.
Claim duration
Safehouses remain claimed for 7 days of inactivity. You can refresh the timer by logging in and remaining online for at least 30 minutes.
Staff are happy to protect your property and vehicles for the duration of your absence.
- Protection is voided if you're found playing other games during the absence.
- Protection lasts a maximum of 3 weeks. If you haven't returned by then, the claims will be released.
Create a ticket to ask for holiday protection.
π Managing safehouses
Re-spawning at safehouse
- Click Client on the left menu
- Select the safehouse
- Make sure Respawn at Safehouse is ticked.
Player access & protection
By default all safehouses are protected by an invisible barrier. Anything outside this zone is considered free to take. See the #rules on Discord for more details.
You can see how far your protected area extends by clicking on Client > Safehouse and ticking to view safehouse area.
See Vehicles page for info about unclaimed cars at a safehouse.
Inviting players
The safehouse owner can add others into their protected zone by clicking Client on the left side and managing their Safehouse. You can only own one safehouse, but you can be invited as a member of many.
You can invite players even if they're offline at the time.
Invite only those you trust, as this gives them access to everything. If a player simply wants to watch VHS or read a book, you can just put the TV near the edge of the safezone or drop the item outside the safezone.
If you are still inside the safezone, you will be forcibly teleported out of the area. This can sometimes have unexpected results of being teleported far away. Make a ticket if you need help.
Leaving a safehouse
- Click Client on the left menu.
- Select Safehouse.
- Choose the relevant safehouse from the list.
- Click the Leave Safehouse button.
- Confirm your choice.
Unclaiming a safehouse
- Click Client on the left menu
- Select Safehouse.
- Choose the relevant safehouse from the list.
- Click Release Safehouse at the bottom right
π§ Protecting safehouse from zombies
Although a safehouse will stop zombies spawning inside of it, the surrounding area is still at risk of zombies spawning or migrating in.
Preventing Spawns

The game periodically checks if an area has a clear unobstructed path for zombies to spawn.
- Create a perimeter fence.
- Use an airlock system for doors (see image) and always have at least one of the two doors closed at all times.
For an in-depth explanation, see the video below:
Preventing Migration
Even if there is no line of sight, noise such as from generators, televisions, radios etc. will attract zombies and force them to path towards the source, causing them to bang and break down barriers.
Options for generator placement to help reduce this risk include:
- Centrally inside your base, beyond the 20~25 tile sound radius (Old Generator being the loudest).
- An overhanging upper floor tile beyond your perimeter fence. Zombies will be able to path to it without obstruction and gather below for you to clear. Make sure the tile is still within your safezone to prevent other players taking it.
- Place it on the side of your base with least spawns (e.g. towards a field versus a town).
Water tiles
Feedback from staff after receiving multiple tickets, suggest this can vary a lot, with water tiles sometimes not counting as closing off an area.
In theory, as the game simply checks if a zombie can path into an area, and water tiles aren't walkable, they should prevent spawns. In single player, people have tested enclosing all sides except the waterside with success. On this server, players have also had success with using water as a natural blockade.
If you wish to keep the water side unobstructed, you can first try leaving it clear. However, if you find despite all your best efforts, zombies spawn inside, you can try to fence off the water area for extra security.
