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Companions

From Dawn of the Dead Wiki

About companion pets, where to find them, perks and more.

πŸ• About companions

Companion animals can aid in combat, perform tricks or do tasks such as foraging. However some of these systems may disabled if server impact is high.

Healthy, fed and loyal companions can apply perks to the player.

They can be managed using the paw symbol on the left side menu.

For a comprehensive guide check the Companion Dogs wiki.

Companion pets are possible thanks to the Companion Dogs framework mod by Eich (support their efforts via Ko-Fi).

More breeds or animals become available as the modding scene expands.

πŸ‘€ Where to find companions

Roaming the world

Certain animals or breeds have specific areas they are more likely to spawn at.

Animal (Alphabetical) Locations & Chance
🐢 Belgian Malinois Police building and military building (15%), house (0.5%)
🐢 Border Collie Barn, stable, silo, chicken coop, out in the countryside (15%)
🐢 Caramelo Houses and town streets (3%)
🐱 Cat House (0.9%), shops (1%), pet stores and vet clinics (0.9%).
🐢 Chihuahua Houses, pet shops, vet clinics, hair salons, barber shops, beauty salons, spas, dense city (Louisville).
🐢 Doberman Police building (18%), military building (22%) and house (0.5%)
πŸ€ Fancy Rat House (3%), farms (2.5%), warehouses, kitchens, storage rooms or basements (2.5%)
🦊 Fox Farms (8%) and rural areas (4%).
🐢 Golden Retriever House (1%)
🐢 German Shepherd Police station, prison, military base, gun store (20%), houses (0.5%)
🐢 Husky House during winter (2.5%) or outside winter (0.2%), pet shop or vet clinic (10%)
🐢 Labrador House (5%), hunting cabins, campsites, boathouses and ranger stations (20%)
🐢 Pomeranian Primarily houses, pet shops and vet clinics in Rosewood, lower chance in other towns.
🐢 Pug Pet shops and vet clinics (12%)
🦝 Raccoon House (1%)
🐢 Rottweiler Industrial building (30%)
Companion missing from list?

Search the workshop for the relevant companion name, the mod page description should have details on where to find it.

Adoption centre

Currently located at the community centre and potentially other locations in the future.

This area allows you to leave a companion for other passing players to retrieve. It stops following you, roams around inside the pen, and it frees a slot against your companion limit.

Its saddlebag gets dropped on the ground when you leave it, so empty it first.

You can leave a note with it for whoever takes it on next.

Staff can also drop strays into a centre, so it's worth checking back even if nobody's donated lately.

How to adopt

Right click any waiting dog or cat to see its full profile: Breed, age, health, loyalty, stress, skills, traits, who left it and how long it's been there, with the dog/cat rendered in 3D so you can drag to turn it and scroll to zoom.

Adopting is a transfer, not a re-tame, so its skills, genes and loyalty all come across intact.

Some centres charge a fee, the window tells you what it costs and whether you've got it.

Trading with players

  1. Make sure you're in a closed room with no exits.
  2. Right click and release the companion.
  3. It will attempt to run away, the other player should pursue and feed it to tame it.

🫴 How to tame companions

Right-click on the animal and feed it multiple times. If you don't have food to hand, you can right-click to grab tall grass and feed them Grass Cuttings.

🏑 Kennel system

Due to how much impact companions have on the server, putting away inactive pets into the kennel helps performance for everyone.

Right-click the animal and select to Put in kennel.

You can right-click on the ground and retrieve it from the kennel from anywhere.

✨ Perks

Each companion has their own buffs to aid the player.

Animal (Alphabetical) Buff (when healthy, fed and loyal)
🐢 Belgian Malinois An arrow marks where it last scented the nearest zombie you cannot see, up to 25 tiles away.
🐢 Border Collie +20% XP in Animal Care and Farming. Calms nearby livestock.
🐢 Caramelo Reduces Unhappiness and Boredom.
🐱 Cat Improves foraging vision at night. Hunts while you sleep.
🐢 Chihuahua Increases foraging vision.
🐢 Doberman Reduces Stress, your aim recovers 45% faster after every shot, and you reload 15% more quickly.
πŸ€ Fancy Rat Nimble, Lightfooted and Sneak experience gain increased.
🦊 Fox Nimble, Lightfooted and Sneak experience gain increased.
🐢 Golden Retriever +20% XP in Foraging, Trapping and Aiming. Increases foraging vision.
🐢 German Shepherd Reduces Panic gain.
🐢 Husky +50% Strength gain, improves Endurance recovery, helps to keep you warmer.
🐢 Labrador +20% XP for Butchering and Short Blade. Retrieves catches at lower Hunting levels.
🐢 Pomeranian Gain +20% XP and +20% attack speed with Small Blade and Small Blunt weapons.
🐢 Pug Unhappiness and Boredom drop 60% faster, reduces Stress gain.
🐢 Rottweiler While engaged in combat near you, every melee swing you make refunds about 35% of the endurance it cost.
Companion missing from list?

Search the workshop for the relevant companion name, the mod page description should have details on what perk they apply.

🧸 Plushie slot

Every companion has one plushie slot.

  1. Right click your own companion and pick Give (name) a plushie, then choose one from the list.

Note: Plushies in your hands or clipped to a bag are not offered, take it off first.

  1. Want it back? Right click and pick Take the plushie from (name), you get the same plushie back, custom name included.
  • It rides on their back and is scaled to fit the animal, so it stays in proportion on a pup or a tiny breed.
  • Works with a saddlebag, the bag and plushie show together

Everyone can see it, not just you.

  • It stays on through the kennel, vehicle rides and picking your companion up.